function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(55.5)
	Spawn_0:SetPosY(2.1)
	Spawn_0:SetPosZ(45)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(270)
	environment:AddSpawn(Spawn_0)

	Spawn_1 = Spawn(1)
	Spawn_1:SetPosX(41)
	Spawn_1:SetPosY(2)
	Spawn_1:SetPosZ(17.5)
	Spawn_1:SetName("Xmas02-Spawn")
	environment:AddSpawn(Spawn_1)

	Actor_2 = ActorObjectInfo(2)
	Actor_2:SetRenderType(1)
	Actor_2.HitPowerOnTouch = -1
	Actor_2.ExcludeFromNavMesh = false
	Actor_2.DisplayDesc.ModelId = 0
	Actor_2.DisplayDesc.ModelName = "Worlds/colozen/Grids/Xmas11/Xmas01-11.osgb"
	Actor_2.DisplayDesc.Outfit = ""
	Actor_2.DisplayDesc.Weapon = ""
	Actor_2.DisplayDesc.Mode = ""
	Actor_2.DisplayDesc.UseLight = true
	Actor_2.DisplayDesc.CastShadow = true
	Actor_2.DisplayDesc.ColorR = 1
	Actor_2.DisplayDesc.ColorG = 1
	Actor_2.DisplayDesc.ColorB = 1
	Actor_2.DisplayDesc.ColorA = 1
	Actor_2.DisplayDesc.TransX = 0
	Actor_2.DisplayDesc.TransY = 0
	Actor_2.DisplayDesc.TransZ = 0
	Actor_2.DisplayDesc.ScaleX = 1
	Actor_2.DisplayDesc.ScaleY = 1
	Actor_2.DisplayDesc.ScaleZ = 1
	Actor_2.DisplayDesc.RotX = 0
	Actor_2.DisplayDesc.RotY = 0
	Actor_2.DisplayDesc.RotZ = 0
	Actor_2:SetModelState(2)
	Actor_2.DisplayDesc.UseBillboard = false
	Actor_2.PhysicDesc.Pos.X = 0
	Actor_2.PhysicDesc.Pos.Y = 0
	Actor_2.PhysicDesc.Pos.Z = 0
	Actor_2.PhysicDesc.Pos.Rotation = 0
	Actor_2.PhysicDesc.Density = 1
	Actor_2.PhysicDesc.Collidable = true
	Actor_2.PhysicDesc.SizeX = 1
	Actor_2.PhysicDesc.SizeY = 1
	Actor_2.PhysicDesc.SizeZ = 1
	Actor_2.PhysicDesc.AllowFreeMove = true
	Actor_2.PhysicDesc.Filename = "Worlds/colozen/Grids/Xmas11/Xmas01-11.phy"
	Actor_2:SetPhysicalActorType(1)
	Actor_2:SetPhysicalShape(5)
	Actor_2.ExtraInfo.Name = ""
	Actor_2.ExtraInfo.NameColorR = 1
	Actor_2.ExtraInfo.NameColorG = 1
	Actor_2.ExtraInfo.NameColorB = 1
	Actor_2.ExtraInfo.Display = false
	Actor_2.LifeInfo.Display = false
	Actor_2H = ActorHandler(Actor_2)
	environment:AddActorObject(Actor_2H)

	Actor_3 = ActorObjectInfo(3)
	Actor_3:SetRenderType(3)
	Actor_3.HitPowerOnTouch = 2
	Actor_3.ExcludeFromNavMesh = true
	Actor_3.DisplayDesc.ModelId = 0
	Actor_3.DisplayDesc.ModelName = "Boat"
	Actor_3.DisplayDesc.Outfit = "FishBoat"
	Actor_3.DisplayDesc.Weapon = "No"
	Actor_3.DisplayDesc.Mode = "Normal"
	Actor_3.DisplayDesc.UseLight = true
	Actor_3.DisplayDesc.CastShadow = true
	Actor_3.DisplayDesc.ColorR = 1
	Actor_3.DisplayDesc.ColorG = 1
	Actor_3.DisplayDesc.ColorB = 1
	Actor_3.DisplayDesc.ColorA = 1
	Actor_3.DisplayDesc.TransX = 0
	Actor_3.DisplayDesc.TransY = 0
	Actor_3.DisplayDesc.TransZ = 0
	Actor_3.DisplayDesc.ScaleX = 1
	Actor_3.DisplayDesc.ScaleY = 1
	Actor_3.DisplayDesc.ScaleZ = 1
	Actor_3.DisplayDesc.RotX = 0
	Actor_3.DisplayDesc.RotY = 90
	Actor_3.DisplayDesc.RotZ = 0
	Actor_3:SetModelState(2)
	Actor_3.DisplayDesc.UseBillboard = false
	Actor_3.DisplayDesc.ColorMaterialType = 4
	Actor_3.DisplayDesc.MatAmbientColorR = -0.2
	Actor_3.DisplayDesc.MatAmbientColorG = -0.2
	Actor_3.DisplayDesc.MatAmbientColorB = -0.2
	Actor_3.DisplayDesc.MatAmbientColorA = 1
	Actor_3.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_3.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_3.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_3.DisplayDesc.MatDiffuseColorA = 1
	Actor_3.DisplayDesc.MatSpecularColorR = 0
	Actor_3.DisplayDesc.MatSpecularColorG = 0
	Actor_3.DisplayDesc.MatSpecularColorB = 0
	Actor_3.DisplayDesc.MatSpecularColorA = 1
	Actor_3.DisplayDesc.MatEmissionColorR = 0
	Actor_3.DisplayDesc.MatEmissionColorG = 0
	Actor_3.DisplayDesc.MatEmissionColorB = 0
	Actor_3.DisplayDesc.MatEmissionColorA = 1
	Actor_3.DisplayDesc.MatShininess = 0
	Actor_3:AddColorSwap(1,16,87)
	Actor_3:AddColorSwap(1,64,66)
	Actor_3:AddColorSwap(1,80,89)
	Actor_3:AddColorSwap(1,83,96)
	Actor_3:AddColorSwap(1,128,128)
	Actor_3:AddColorSwap(1,144,147)
	Actor_3:AddColorSwap(1,246,253)
	Actor_3:AddColorSwap(3,144,191)
	Actor_3.PhysicDesc.Pos.X = 55
	Actor_3.PhysicDesc.Pos.Y = -1.5
	Actor_3.PhysicDesc.Pos.Z = 40.2
	Actor_3.PhysicDesc.Pos.Rotation = 180
	Actor_3.PhysicDesc.Density = 1
	Actor_3.PhysicDesc.Collidable = true
	Actor_3.PhysicDesc.SizeX = 7
	Actor_3.PhysicDesc.SizeY = 10
	Actor_3.PhysicDesc.SizeZ = 2.5
	Actor_3.PhysicDesc.AllowFreeMove = true
	Actor_3.PhysicDesc.Filename = ""
	Actor_3:SetPhysicalActorType(1)
	Actor_3:SetPhysicalShape(2)
	Actor_3.ExtraInfo.Name = ""
	Actor_3.ExtraInfo.NameColorR = 1
	Actor_3.ExtraInfo.NameColorG = 1
	Actor_3.ExtraInfo.NameColorB = 1
	Actor_3.ExtraInfo.Display = false
	Actor_3.LifeInfo.Display = false
	Actor_3H = ActorHandler(Actor_3)
	environment:AddActorObject(Actor_3H)

	Actor_4 = ActorObjectInfo(4)
	Actor_4:SetRenderType(3)
	Actor_4.HitPowerOnTouch = -1
	Actor_4.ExcludeFromNavMesh = false
	Actor_4.DisplayDesc.ModelId = 0
	Actor_4.DisplayDesc.ModelName = "Rabbibunny"
	Actor_4.DisplayDesc.Outfit = "FerryOwner"
	Actor_4.DisplayDesc.Weapon = "No"
	Actor_4.DisplayDesc.Mode = "Normal"
	Actor_4.DisplayDesc.UseLight = true
	Actor_4.DisplayDesc.CastShadow = true
	Actor_4.DisplayDesc.ColorR = 1
	Actor_4.DisplayDesc.ColorG = 1
	Actor_4.DisplayDesc.ColorB = 1
	Actor_4.DisplayDesc.ColorA = 1
	Actor_4.DisplayDesc.TransX = 0
	Actor_4.DisplayDesc.TransY = 0
	Actor_4.DisplayDesc.TransZ = 0
	Actor_4.DisplayDesc.ScaleX = 1
	Actor_4.DisplayDesc.ScaleY = 1
	Actor_4.DisplayDesc.ScaleZ = 1
	Actor_4.DisplayDesc.RotX = 0
	Actor_4.DisplayDesc.RotY = 0
	Actor_4.DisplayDesc.RotZ = 0
	Actor_4:SetModelState(2)
	Actor_4.DisplayDesc.UseBillboard = false
	Actor_4.DisplayDesc.ColorMaterialType = 4
	Actor_4.DisplayDesc.MatAmbientColorR = -0.2
	Actor_4.DisplayDesc.MatAmbientColorG = -0.2
	Actor_4.DisplayDesc.MatAmbientColorB = -0.2
	Actor_4.DisplayDesc.MatAmbientColorA = 1
	Actor_4.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_4.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_4.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_4.DisplayDesc.MatDiffuseColorA = 1
	Actor_4.DisplayDesc.MatSpecularColorR = 0
	Actor_4.DisplayDesc.MatSpecularColorG = 0
	Actor_4.DisplayDesc.MatSpecularColorB = 0
	Actor_4.DisplayDesc.MatSpecularColorA = 1
	Actor_4.DisplayDesc.MatEmissionColorR = 0
	Actor_4.DisplayDesc.MatEmissionColorG = 0
	Actor_4.DisplayDesc.MatEmissionColorB = 0
	Actor_4.DisplayDesc.MatEmissionColorA = 1
	Actor_4.DisplayDesc.MatShininess = 0
	Actor_4.PhysicDesc.Pos.X = 56.1
	Actor_4.PhysicDesc.Pos.Y = 2
	Actor_4.PhysicDesc.Pos.Z = 43
	Actor_4.PhysicDesc.Pos.Rotation = 0
	Actor_4.PhysicDesc.Density = 1
	Actor_4.PhysicDesc.Collidable = true
	Actor_4.PhysicDesc.SizeX = 1
	Actor_4.PhysicDesc.SizeY = 5
	Actor_4.PhysicDesc.SizeZ = 1
	Actor_4.PhysicDesc.AllowFreeMove = true
	Actor_4.PhysicDesc.Filename = ""
	Actor_4:SetPhysicalActorType(2)
	Actor_4:SetPhysicalShape(2)
	Actor_4.ExtraInfo.Name = ""
	Actor_4.ExtraInfo.NameColorR = 1
	Actor_4.ExtraInfo.NameColorG = 1
	Actor_4.ExtraInfo.NameColorB = 1
	Actor_4.ExtraInfo.Display = false
	Actor_4.LifeInfo.Display = false
	Actor_4H = NPCHandler(Actor_4)
	Actor_4H_dia = DialogPart()
	Actor_4H_dia:SetResetDialog(false)
	Actor_4H_dia_c0 = DialogPart()
	Actor_4H_dia_c0_cond = AlwaysTrueCondition()
	Actor_4H_dia_c0_cond:SetTextid(6)
	Actor_4H_dia_c0:Setcondition(Actor_4H_dia_c0_cond)
	Actor_4H_dia_c0:SetResetDialog(false)
	Actor_4H_dia_c0:AddText(1)
	Actor_4H_dia:AddChild(Actor_4H_dia_c0)
	Actor_4H:SetRootDialog(Actor_4H_dia)
	Actor_4H:SetNpcName(-1)
	Actor_4H:SetSimpleDialog(true)
	environment:AddActorObject(Actor_4H)

	Actor_8 = ActorObjectInfo(8)
	Actor_8:SetRenderType(3)
	Actor_8.HitPowerOnTouch = -1
	Actor_8.ExcludeFromNavMesh = false
	Actor_8.DisplayDesc.ModelId = 0
	Actor_8.DisplayDesc.ModelName = "JoeElf"
	Actor_8.DisplayDesc.Outfit = "Green"
	Actor_8.DisplayDesc.Weapon = "No"
	Actor_8.DisplayDesc.Mode = "Normal"
	Actor_8.DisplayDesc.UseLight = true
	Actor_8.DisplayDesc.CastShadow = true
	Actor_8.DisplayDesc.ColorR = 1
	Actor_8.DisplayDesc.ColorG = 1
	Actor_8.DisplayDesc.ColorB = 1
	Actor_8.DisplayDesc.ColorA = 1
	Actor_8.DisplayDesc.TransX = 0
	Actor_8.DisplayDesc.TransY = 0
	Actor_8.DisplayDesc.TransZ = 0
	Actor_8.DisplayDesc.ScaleX = 1
	Actor_8.DisplayDesc.ScaleY = 1
	Actor_8.DisplayDesc.ScaleZ = 1
	Actor_8.DisplayDesc.RotX = 0
	Actor_8.DisplayDesc.RotY = 0
	Actor_8.DisplayDesc.RotZ = 0
	Actor_8:SetModelState(2)
	Actor_8.DisplayDesc.UseBillboard = false
	Actor_8.DisplayDesc.ColorMaterialType = 4
	Actor_8.DisplayDesc.MatAmbientColorR = -0.2
	Actor_8.DisplayDesc.MatAmbientColorG = -0.2
	Actor_8.DisplayDesc.MatAmbientColorB = -0.2
	Actor_8.DisplayDesc.MatAmbientColorA = 1
	Actor_8.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_8.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_8.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_8.DisplayDesc.MatDiffuseColorA = 1
	Actor_8.DisplayDesc.MatSpecularColorR = 0
	Actor_8.DisplayDesc.MatSpecularColorG = 0
	Actor_8.DisplayDesc.MatSpecularColorB = 0
	Actor_8.DisplayDesc.MatSpecularColorA = 1
	Actor_8.DisplayDesc.MatEmissionColorR = 0
	Actor_8.DisplayDesc.MatEmissionColorG = 0
	Actor_8.DisplayDesc.MatEmissionColorB = 0
	Actor_8.DisplayDesc.MatEmissionColorA = 1
	Actor_8.DisplayDesc.MatShininess = 0
	Actor_8.PhysicDesc.Pos.X = 37.2
	Actor_8.PhysicDesc.Pos.Y = 2.3
	Actor_8.PhysicDesc.Pos.Z = 41.7
	Actor_8.PhysicDesc.Pos.Rotation = 0
	Actor_8.PhysicDesc.Density = 1
	Actor_8.PhysicDesc.Collidable = true
	Actor_8.PhysicDesc.SizeX = 1
	Actor_8.PhysicDesc.SizeY = 3
	Actor_8.PhysicDesc.SizeZ = 1
	Actor_8.PhysicDesc.AllowFreeMove = true
	Actor_8.PhysicDesc.Filename = ""
	Actor_8:SetPhysicalActorType(2)
	Actor_8:SetPhysicalShape(2)
	Actor_8.ExtraInfo.Name = ""
	Actor_8.ExtraInfo.NameColorR = 1
	Actor_8.ExtraInfo.NameColorG = 1
	Actor_8.ExtraInfo.NameColorB = 1
	Actor_8.ExtraInfo.Display = false
	Actor_8.LifeInfo.Display = false
	Actor_8H = NPCHandler(Actor_8)
	Actor_8H_dia = DialogPart()
	Actor_8H_dia:SetResetDialog(false)
	Actor_8H_dia_c0 = DialogPart()
	Actor_8H_dia_c0:SetResetDialog(false)
	Actor_8H_dia_c0:AddText(2)
	Actor_8H_dia_c0_c0 = DialogPart()
	Actor_8H_dia_c0_c0_cond = QuestStartedCondition()
	Actor_8H_dia_c0_c0_cond:SetTextid(-1)
	Actor_8H_dia_c0_c0_cond:SetQuestId(2)
	Actor_8H_dia_c0_c0:Setcondition(Actor_8H_dia_c0_c0_cond)
	Actor_8H_dia_c0_c0:SetResetDialog(false)
	Actor_8H_dia_c0_c0:AddText(11)
	Actor_8H_dia_c0_c0_c0 = DialogPart()
	Actor_8H_dia_c0_c0_c0:SetResetDialog(false)
	Actor_8H_dia_c0_c0_c0:AddText(12)
	Actor_8H_dia_c0_c0_c0_c0 = DialogPart()
	Actor_8H_dia_c0_c0_c0_c0_act = FinishQuestAction()
	Actor_8H_dia_c0_c0_c0_c0_act:SetQuestId(2)
	Actor_8H_dia_c0_c0_c0_c0:SetAction(Actor_8H_dia_c0_c0_c0_c0_act)
	Actor_8H_dia_c0_c0_c0_c0:SetResetDialog(false)
	Actor_8H_dia_c0_c0_c0_c0:AddText(13)
	Actor_8H_dia_c0_c0_c0:AddChild(Actor_8H_dia_c0_c0_c0_c0)
	Actor_8H_dia_c0_c0:AddChild(Actor_8H_dia_c0_c0_c0)
	Actor_8H_dia_c0:AddChild(Actor_8H_dia_c0_c0)
	Actor_8H_dia:AddChild(Actor_8H_dia_c0)
	Actor_8H:SetRootDialog(Actor_8H_dia)
	Actor_8H:SetNpcName(-1)
	Actor_8H:SetSimpleDialog(false)
	environment:AddActorObject(Actor_8H)

	Actor_10 = ActorObjectInfo(10)
	Actor_10:SetRenderType(3)
	Actor_10.HitPowerOnTouch = -1
	Actor_10.ExcludeFromNavMesh = false
	Actor_10.DisplayDesc.ModelId = 0
	Actor_10.DisplayDesc.ModelName = "JoeElf"
	Actor_10.DisplayDesc.Outfit = "Blue"
	Actor_10.DisplayDesc.Weapon = "No"
	Actor_10.DisplayDesc.Mode = "Normal"
	Actor_10.DisplayDesc.UseLight = true
	Actor_10.DisplayDesc.CastShadow = true
	Actor_10.DisplayDesc.ColorR = 1
	Actor_10.DisplayDesc.ColorG = 1
	Actor_10.DisplayDesc.ColorB = 1
	Actor_10.DisplayDesc.ColorA = 1
	Actor_10.DisplayDesc.TransX = 0
	Actor_10.DisplayDesc.TransY = 0
	Actor_10.DisplayDesc.TransZ = 0
	Actor_10.DisplayDesc.ScaleX = 1
	Actor_10.DisplayDesc.ScaleY = 1
	Actor_10.DisplayDesc.ScaleZ = 1
	Actor_10.DisplayDesc.RotX = 0
	Actor_10.DisplayDesc.RotY = 0
	Actor_10.DisplayDesc.RotZ = 0
	Actor_10:SetModelState(2)
	Actor_10.DisplayDesc.UseBillboard = false
	Actor_10.DisplayDesc.ColorMaterialType = 4
	Actor_10.DisplayDesc.MatAmbientColorR = -0.2
	Actor_10.DisplayDesc.MatAmbientColorG = -0.2
	Actor_10.DisplayDesc.MatAmbientColorB = -0.2
	Actor_10.DisplayDesc.MatAmbientColorA = 1
	Actor_10.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_10.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_10.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_10.DisplayDesc.MatDiffuseColorA = 1
	Actor_10.DisplayDesc.MatSpecularColorR = 0
	Actor_10.DisplayDesc.MatSpecularColorG = 0
	Actor_10.DisplayDesc.MatSpecularColorB = 0
	Actor_10.DisplayDesc.MatSpecularColorA = 1
	Actor_10.DisplayDesc.MatEmissionColorR = 0
	Actor_10.DisplayDesc.MatEmissionColorG = 0
	Actor_10.DisplayDesc.MatEmissionColorB = 0
	Actor_10.DisplayDesc.MatEmissionColorA = 1
	Actor_10.DisplayDesc.MatShininess = 0
	Actor_10.PhysicDesc.Pos.X = 40
	Actor_10.PhysicDesc.Pos.Y = 2
	Actor_10.PhysicDesc.Pos.Z = 31
	Actor_10.PhysicDesc.Pos.Rotation = 0
	Actor_10.PhysicDesc.Density = 1
	Actor_10.PhysicDesc.Collidable = true
	Actor_10.PhysicDesc.SizeX = 1
	Actor_10.PhysicDesc.SizeY = 3
	Actor_10.PhysicDesc.SizeZ = 1
	Actor_10.PhysicDesc.AllowFreeMove = true
	Actor_10.PhysicDesc.Filename = ""
	Actor_10:SetPhysicalActorType(2)
	Actor_10:SetPhysicalShape(2)
	Actor_10.ExtraInfo.Name = ""
	Actor_10.ExtraInfo.NameColorR = 1
	Actor_10.ExtraInfo.NameColorG = 1
	Actor_10.ExtraInfo.NameColorB = 1
	Actor_10.ExtraInfo.Display = false
	Actor_10.LifeInfo.Display = false
	Actor_10H = NPCHandler(Actor_10)
	Actor_10H_dia = DialogPart()
	Actor_10H_dia:SetResetDialog(false)
	Actor_10H_dia_c0 = DialogPart()
	Actor_10H_dia_c0:SetResetDialog(false)
	Actor_10H_dia_c0:AddText(3)
	Actor_10H_dia:AddChild(Actor_10H_dia_c0)
	Actor_10H:SetRootDialog(Actor_10H_dia)
	Actor_10H:SetNpcName(-1)
	Actor_10H:SetSimpleDialog(false)
	environment:AddActorObject(Actor_10H)

	Actor_11 = ActorObjectInfo(11)
	Actor_11:SetRenderType(0)
	Actor_11.HitPowerOnTouch = -1
	Actor_11.ExcludeFromNavMesh = false
	Actor_11.DisplayDesc.ModelId = 0
	Actor_11.DisplayDesc.ModelName = ""
	Actor_11.DisplayDesc.Outfit = ""
	Actor_11.DisplayDesc.Weapon = ""
	Actor_11.DisplayDesc.Mode = ""
	Actor_11.DisplayDesc.UseLight = true
	Actor_11.DisplayDesc.CastShadow = true
	Actor_11.DisplayDesc.ColorR = 1
	Actor_11.DisplayDesc.ColorG = 1
	Actor_11.DisplayDesc.ColorB = 1
	Actor_11.DisplayDesc.ColorA = 1
	Actor_11.DisplayDesc.TransX = 0
	Actor_11.DisplayDesc.TransY = 0
	Actor_11.DisplayDesc.TransZ = 0
	Actor_11.DisplayDesc.ScaleX = 1
	Actor_11.DisplayDesc.ScaleY = 1
	Actor_11.DisplayDesc.ScaleZ = 1
	Actor_11.DisplayDesc.RotX = 0
	Actor_11.DisplayDesc.RotY = 0
	Actor_11.DisplayDesc.RotZ = 0
	Actor_11:SetModelState(2)
	Actor_11.DisplayDesc.UseBillboard = false
	Actor_11.PhysicDesc.Pos.X = 36.6
	Actor_11.PhysicDesc.Pos.Y = 3
	Actor_11.PhysicDesc.Pos.Z = 17.5
	Actor_11.PhysicDesc.Pos.Rotation = 0
	Actor_11.PhysicDesc.Density = 1
	Actor_11.PhysicDesc.Collidable = true
	Actor_11.PhysicDesc.SizeX = 1
	Actor_11.PhysicDesc.SizeY = 8
	Actor_11.PhysicDesc.SizeZ = 3
	Actor_11.PhysicDesc.AllowFreeMove = true
	Actor_11.PhysicDesc.Filename = ""
	Actor_11:SetPhysicalActorType(1)
	Actor_11:SetPhysicalShape(2)
	Actor_11.ExtraInfo.Name = ""
	Actor_11.ExtraInfo.NameColorR = 1
	Actor_11.ExtraInfo.NameColorG = 1
	Actor_11.ExtraInfo.NameColorB = 1
	Actor_11.ExtraInfo.Display = false
	Actor_11.LifeInfo.Display = false
	Actor_11H = ActorHandler(Actor_11)
	environment:AddActorObject(Actor_11H)

	Trigger_1_info = TriggerInfo(1, "Exit-Xmas02", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 2, 7, 3, true)
	Trigger_1:SetPosition(38, 2, 17.5)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("xmas11-02")
	Trigger_1_act1:SetSpawning(2)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

	Trigger_4_info = TriggerInfo(4, "Ladder1", true, true, false)
	Trigger_4 = ZoneActionTrigger(Trigger_4_info, 1, 10, 2, "Normal", "None")
	Trigger_4:SetPosition(26.5, 2, 31.9)
	Trigger_4_act1 = ClientScriptAction()
	Trigger_4_act1_cs = GoUpLadderScript()
	Trigger_4_act1_cs:SetLadderPositionX(26)
	Trigger_4_act1_cs:SetLadderPositionY(2)
	Trigger_4_act1_cs:SetLadderPositionZ(32)
	Trigger_4_act1_cs:SetLadderHeight(13)
	Trigger_4_act1_cs:SetLadderDirection(270)
	Trigger_4_act1:SetScript(Trigger_4_act1_cs)
	Trigger_4:SetAction1(Trigger_4_act1)
	Trigger_4:SetPlayAnimation(false)
	environment:AddTrigger(Trigger_4)

end
